If you run a remote control session, skins enable you to see the Host device and execute commands on the Host device by clicking buttons on the applied skin. A device may have more than one skin definition depending on its state, for example slide out keyboard, portrait and landscape orientation etc. Every time the device changes state, the Host sends updated skin information to the Guest.
If the Guest does not have the skin that is needed for a remote control session with a particular Host, it will attempt to collect a suitable skin from the Skin Repository Server. If the necessary skin is not available, the Guest will use a default skin.
The address and port number of the Skin Repository Server that the Guest collects skins from is specified in Program Options on the Skins tab. If you click the View Models button on the Skins tab, you can also see the skins available on the Skin Repository Server.
To use skins, you need to enable the function in the Guest Connection Properties. Click the Display tab and select options for the use of skins in the Skin section.
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